%YAML 1.1
---
all_type_descriptions:
  - &td0
    id: 16
    op: 23
    type_name: 
    struct_member_name: "a"
    storage_class: 0 # UniformConstant
    type_flags: 0x00000108 # VECTOR FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 2 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
  - &td1
    id: 6
    op: 22
    type_name: 
    struct_member_name: "b"
    storage_class: 0 # UniformConstant
    type_flags: 0x00000008 # FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
  - &td2
    id: 6
    op: 22
    type_name: 
    struct_member_name: "c"
    storage_class: 0 # UniformConstant
    type_flags: 0x00000008 # FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
  - &td3
    id: 17
    op: 30
    type_name: "uPushConstant"
    struct_member_name: 
    storage_class: -1 # NOT APPLICABLE
    type_flags: 0x10080000 # STRUCT EXTERNAL_BLOCK 
    decoration_flags: 0x00000001 # BLOCK 
    traits:
      numeric:
        scalar: { width: 0, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 3
    members:
      - *td0
      - *td1
      - *td2
  - &td4
    id: 7
    op: 23
    type_name: 
    struct_member_name: "gl_Position"
    storage_class: 0 # UniformConstant
    type_flags: 0x00000108 # VECTOR FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 4 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
  - &td5
    id: 6
    op: 22
    type_name: 
    struct_member_name: "gl_PointSize"
    storage_class: 0 # UniformConstant
    type_flags: 0x00000008 # FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
  - &td6
    id: 10
    op: 28
    type_name: 
    struct_member_name: "gl_ClipDistance"
    storage_class: 0 # UniformConstant
    type_flags: 0x20000008 # ARRAY FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 1, dims: [1,], stride: 0 }
    member_count: 0
    members:
  - &td7
    id: 10
    op: 28
    type_name: 
    struct_member_name: "gl_CullDistance"
    storage_class: 0 # UniformConstant
    type_flags: 0x20000008 # ARRAY FLOAT 
    decoration_flags: 0x00000000 # NONE
    traits:
      numeric:
        scalar: { width: 32, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 1, dims: [1,], stride: 0 }
    member_count: 0
    members:
  - &td8
    id: 11
    op: 30
    type_name: "gl_PerVertex"
    struct_member_name: 
    storage_class: -1 # NOT APPLICABLE
    type_flags: 0x10080000 # STRUCT EXTERNAL_BLOCK 
    decoration_flags: 0x00000001 # BLOCK 
    traits:
      numeric:
        scalar: { width: 0, signedness: 0 }
        vector: { component_count: 0 }
        matrix: { column_count: 0, row_count: 0, stride: 0 }
      image: { dim: 0, depth: 0, arrayed: 0, ms: 0, sampled: 0, image_format: 0 } # dim=1D image_format=Unknown
      array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 4
    members:
      - *td4
      - *td5
      - *td6
      - *td7
all_block_variables:
  - &bv0
    name: "a"
    offset: 8
    absolute_offset: 8
    size: 8
    padded_size: 8
    decorations: 0x00000000 # NONE
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 2 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    flags: 0x00000000 # NONE
    member_count: 0
    members:
    type_description: *td0
  - &bv1
    name: "b"
    offset: 16
    absolute_offset: 16
    size: 4
    padded_size: 4
    decorations: 0x00000000 # NONE
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    flags: 0x00000001 # UNUSED 
    member_count: 0
    members:
    type_description: *td1
  - &bv2
    name: "c"
    offset: 4
    absolute_offset: 4
    size: 4
    padded_size: 4
    decorations: 0x00000000 # NONE
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    flags: 0x00000001 # UNUSED 
    member_count: 0
    members:
    type_description: *td2
  - &bv3
    name: "pc"
    offset: 4
    absolute_offset: 0
    size: 20
    padded_size: 20
    decorations: 0x00000000 # NONE
    numeric:
      scalar: { width: 0, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    flags: 0x00000000 # NONE
    member_count: 3
    members:
      - *bv0
      - *bv1
      - *bv2
    type_description: *td3
all_descriptor_bindings:
all_interface_variables:
  - &iv0
    spirv_id: 0
    name: 
    location: 0
    storage_class: 3 # Output
    semantic: 
    decoration_flags: 0x00000010 # BUILT_IN 
    built_in: 0 # Position
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 4 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
    format: 109 # VK_FORMAT_R32G32B32A32_SFLOAT
    type_description: *td4
    word_offset: { location: 0 }
  - &iv1
    spirv_id: 0
    name: 
    location: 0
    storage_class: 3 # Output
    semantic: 
    decoration_flags: 0x00000010 # BUILT_IN 
    built_in: 1 # PointSize
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 0
    members:
    format: 100 # VK_FORMAT_R32_SFLOAT
    type_description: *td5
    word_offset: { location: 0 }
  - &iv2
    spirv_id: 0
    name: 
    location: 0
    storage_class: 3 # Output
    semantic: 
    decoration_flags: 0x00000010 # BUILT_IN 
    built_in: 3 # ClipDistance
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 1, dims: [1,], stride: 0 }
    member_count: 0
    members:
    format: 100 # VK_FORMAT_R32_SFLOAT
    type_description: *td6
    word_offset: { location: 0 }
  - &iv3
    spirv_id: 0
    name: 
    location: 0
    storage_class: 3 # Output
    semantic: 
    decoration_flags: 0x00000010 # BUILT_IN 
    built_in: 4 # CullDistance
    numeric:
      scalar: { width: 32, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 1, dims: [1,], stride: 0 }
    member_count: 0
    members:
    format: 100 # VK_FORMAT_R32_SFLOAT
    type_description: *td7
    word_offset: { location: 0 }
  - &iv4
    spirv_id: 13
    name: ""
    location: 4294967295
    storage_class: 3 # Output
    semantic: 
    decoration_flags: 0x00000011 # BUILT_IN BLOCK 
    built_in: 0, 1, 3, 4 # [Position, PointSize, ClipDistance, CullDistance]
    numeric:
      scalar: { width: 0, signedness: 0 }
      vector: { component_count: 0 }
      matrix: { column_count: 0, row_count: 0, stride: 0 }
    array: { dims_count: 0, dims: [], stride: 0 }
    member_count: 4
    members:
      - *iv0 # 
      - *iv1 # 
      - *iv2 # 
      - *iv3 # 
    format: 0 # VK_FORMAT_UNDEFINED
    type_description: *td8
    word_offset: { location: 0 }
module:
  generator: 8 # Khronos Glslang Reference Front End
  entry_point_name: "main"
  entry_point_id: 4
  source_language: 2 # GLSL
  source_language_version: 450
  spirv_execution_model: 0 # Vertex
  shader_stage: 0x00000001 # VS
  descriptor_binding_count: 0
  descriptor_bindings:
  descriptor_set_count: 0
  descriptor_sets:
  input_variable_count: 0,
  input_variables:
  output_variable_count: 1,
  output_variables:
    - *iv4 # ""
  push_constant_count: 1,
  push_constants:
    - *bv3 # "pc"
  specialization_constant_count: 0,
  specialization_constants:
...
